Concept Artist, Character Designer
A SCAD alumni who loves to design cool creatures and characters.
BFA in Game Design
For four years I studied game design and many other aspects of the game-making pipeline. This includes character design, narrative design, level design, game balancing, aesthetic direction, and development using both Unreal Engine and Unity.
Concept Art, Character Design, Aesthetic Direction, 2D Reference Creation for 3D assets, Vector Graphics, 3D Modelling, 3D High-poly Sculpting, 3D Texturing and Materials Creation, CG Shader Coding in C++ (Unity), Marketing and Branding